Citat:
KOLE89: Odgovor na pitanje:
Napraviš Shortcut za hl2.exe i u Propertiesu u putanji dodaš " -steam -console -game cstrike"
Sunjalo je napisao par postova iza tvog.
Citat:
bondja: Ako imate jos nekih "komandi" bilo bi super!
BOT CONTROL
bot_difficulty [0-3]
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero = easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.
bot_quota <minimum number of bots>
Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.
bot_prefix <string>
The given <string> will be prefixed to all subsequently added bot names. This is useful for "clan-tagging" bots.
bot_join_team [ct, t, any]
Determines which team the bots will join.
bot_join_after_player [0,1]
If nonzero, the bots will wait to join the game until at least one human player has joined.
bot_allow_pistols
bot_allow_shotguns
bot_allow_sub_machine_guns
bot_allow_rifles
bot_allow_machine_guns
bot_allow_grenades
bot_allow_snipers
bot_allow_shield
All of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon.
bot_allow_rogues [0,1]
If nonzero, allows bots to occasionally "go rogue". Rogue bots just "run and gun", and will respond to all radio commands with "Negative".
NAV MESH EDITING
bot_nav_edit [0,1]
Setting this cvar to 1 allows hand-tuning of the bot's navigation mesh. Once edit mode has been activated, the bot_nav_* commands can be used.
bot_nav_zdraw <height value>
This value determines how high above the ground to draw the "nav mesh" when in nav edit mode. If the terrain is very irregular or highly sloped, it can be useful to increase this value to 10 or 15. The default value is 4.
bot_quicksave [0,1]
If nonzero, the analysis phase of map learning will be skipped. This is useful when iteratively hand-tuning nav files. Note that withough this analysis, the bots will not look around the world properly.
DEBUGGING
bot_walk [0,1]
Force all bots to walk (disallow running).
bot_stop [0,1]
If nonzero, all bots will stop moving and responding.
bot_show_nav [0,1]
If nonzero, the nav mesh near each bot is drawn.
bot_show_danger [0,1]
If nonzero, the "danger" in each nav area is draw as a vertical line. Blue lines represent danger for CTs, and red lines are danger for Ts.
bot_traceview <value>
Used for internal debugging of bot navigation.
bot_debug <value>
Used for internal debugging of bot behavior.
Ovo su ti osnovne a ostale ti nisu važne ako ne edituješ nešto.Poz;)